# Kenmare Wilds
> [!infobox|left]
> ![[Kenmare Wilds.jpeg|cover hmedium]]
> ###### Notability
> - Landmarks
> - [[Kenmare Keep]]
> - Townships
> - [[Rosewood Vale]]
> - [[Arborhome]]
#### History
Primarily "unsettled" and "unruled" after the [[The Century Conflict]] between the Kenmare Wilds and [[Valkirk]]. This region is made up of creatures and natures both as dangerous as they are beautiful. Druidic clans and warriors have made these woods their homes, independent from the goings on in Aramil. Primarily home to wood elves, druids, halflings, and other fae creatures.
The Wilds are closer and more connected to the fae realm.
#### Geography
Heavily wooded area that ranges from forest to swamp
#### Government & Politics
While most of the wilds are clans and independent groups, the Kenmare Treaty established a liaison between the Wilds and Aramil. [[Baron Sylvain Valkirk]] acts as the liaison between the regions.
#### Demographics & Culture
People of the Wilds are wildly independent, with many of the different townships and clans following various gods of the [[Kenmare Pantheon]].
Primarily wood elves with some communities of [[Satyr]]